They don’t even allow DPS meters for this reason. FF14 players like to be coddled, and hate competition.
There was a point in time where they reduced the available actions in PVP down from the full PVE kit to literally 6 buttons per Job, because PVP was “too toxic and threatening for players”. They could revert back to the old-school PVP skills they had previously. Many of the issues with PvP come directly from the way the game itself is designed. The responsiveness, control, and depth of the classes is unmatchedĭon’t really know what they could do outside of rebuilding the whole game. WoW will forever be my home, because its playground is literally unparalleled, no matter how unbalanced it is.
(My GF and I are playing Shadowbringers together). If you’re interested in that content AT ALL, FF14 is not worth your time.Īnd I’m saying that with an active subscription to both games right now. That’s it.īoth WoW and FF14 have vast differences if you delve into the nuances of the games but the biggest defining factor between the two is WoW actually has PVP. The FF14 community likes to brag that they directly influence their game, but to be frank, the closest they get to influencing their game is the Japanese community interfacing with Yoshi-P during livestreams.
The forums we use here for WoW are just so much more modern and improved versus FF14’s, and you regularly have blue posts that community directly. Honestly, even though WoW players cry about not being heard by the devs, the PVP community in FF14 has been so criminally neglected, and 100% ignored it’s not even a laughing matter. Oh, and PVP in 14 just…was a thing I guess?Īlso Y’sholta is best girl, and Urianger is Urian-bae.
I think if WoW’s storytelling could have the same sort of depth we got with things like the Pride of Kul Tiras chain - which is easily one of Blizzard’s best quest series in WoW to date, we’d have people receiving the story much better. Obviously different stories will resonate with different people in different ways, but man… FF14’s got some damn good presentation. Sure, I’ll admit that ARR’s content was a slog for the second half, but Heavensward onward has been an absolute trip and joy to experience. The way 14 presents its characters and how they handle them seems way more cohesive than how WoW’s been handling theirs. The GMs seem way more proactive with the moderating experience in 14, though thankfully, I hadn’t had to speak to them often.īut the story, man. I’ve had people go off in random leveling dungeons in WoW who’ve gone on full-blown caustic tirades and go completely unpunished. Usually I’d find people running around for hunt trains, doing Fates, and so on, so I felt the world was about as active as WoW was with its own events like WQs and such, but if there is one thing I think FF14 does better than WoW, it’s community management and actually holding that community to a standard. Savages were cool, but it didn’t feel like it lasted as long.Īs for the community bit, generally speaking I never had trouble running into people to do things with. Some people, like those in the Classic crowd, don’t think you need to have a harder difficulty because a universal experience is more important, but I think diversity for different levels of skill, including higher skillcaps. Roulettes are great, but there’s no scaling challenges like M+. I had a pretty great time when I took a break from WoW and played on Mateus and Lamia, but I tend to lean a bit more towards WoW when it comes to my MMO tastes.